the problem(s) with Second Life

Superbly written post on SL here that reflects my experience of the ‘place’ – especially having someone fly into the mid-point of a conversation [which never happens to me in real life] However, I do think virtual worlds have a learning & working value by being less ‘open’ and more purposeful as is the case with Sun’s virtual office that I briefly discussed here. The virtual office as outlined in the video appears to address many of the issues fuzzy buzz identified in SL, eg, zoning activities, focusing on interaction rather than space per se..

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